
Top-down action RPG for Windows
The Game
Shadow Towers is a top-down action RPG built around short runs. Pick a tower, fight through its rooms and bring everything you find back to the city.
Features
Every part of a run is built to read instantly and feel great to master.

Auto-attack combat
Move to dodge, stand still to attack: your hero targets the nearest enemy and strikes on his own, with a dash to get out of trouble. No aiming, no attack keys.

Weapon families
Four families per archetype — sword, bow and staff — each with its own auto-attack and two skills that cast on their own: they burn, poison, shock, slow or pull.

Ten towers, three tiers
Climb ten towers room by room — fights, an elite room, rest shrines and a boss at the top — then return on Hard and Nightmare for better loot.

Run skills & evolutions
Every run starts at run level 1. Each level-up offers three skills to choose from, and the right pairs evolve into stronger ones — every climb builds differently.

Room events
Treasure chests, shrines with blessings, trapped chests that spring an elite ambush — and rest rooms where you heal or learn a skill.

Forge with risk
High upgrades can fail. Items are never lost, bad-luck protection grows with every failure and charms make the next attempt safe.

Loot with rarities
Common to legendary gear across seven slots; rings and amulets carry passives such as lifesteal or a low-health shield.

Shadow Shop
Boosts for XP, gold and luck, forge materials, charms and cosmetics — never exclusive power.

Codex & achievements
A bestiary that records every creature you defeat, and achievements for your milestones.

Three heroes
Knight, Ranger and Mage share one account but fight differently: each has his own stats, a passive and a weapon type — sword, bow or staff.

Permanent talents
Gold from every victory buys talents from the Mentor: more health, attack, crit and speed, or a head start on the next climb.

Fusion
Three copies of the same item and rarity fuse into one of the next rarity at the Blacksmith, keeping the best upgrade level.
Between runs
Inside the city
Pick your hero, train talents, fuse your gear and choose your next climb.

Emberwatch, the town between climbs: the Monument, the Mentor and the Archivist. 
Heroes: the Knight, the Ranger and the Mage, each with a passive and a weapon. 
Talents: permanent upgrades bought with gold from the Mentor. 
Fusion: three copies of an item become one of the next rarity. 
Tower Gate: choose a tower and a difficulty before the climb. 
Title screen — the Ashen Spire under a full moon.
On the climb
A run, start to finish
Combat, an elite room, the level-up choice, the boss, the run summary, and what happens when you fall.
System requirements (preliminary)
| Component | Minimum |
|---|---|
| Operating system | Windows 10 or 11 (64-bit) |
| Processor | Dual-core 2.0 GHz |
| Memory | 4 GB RAM |
| Graphics | Vulkan 1.0 or OpenGL 3.3 compatible GPU |
| Storage | 500 MB available space |

Download
Windows build coming. The first playable build isn't public yet — the download link will appear here as soon as it's ready.
Windows 10/11 · 64-bit · plays offline
FAQ
Quick answers
What kind of game is Shadow Towers?
A 2D top-down, run-based action RPG with auto-attack combat: you move to dodge and your hero attacks on his own while he stands still. You clear towers room by room, pick a skill at every level-up, defeat bosses and collect loot that makes your hero stronger.
Do I lose my items if I die in a run?
Yes — what you found in that run. Gold, XP and items picked up during a run travel in the run bag and reach your home only if you win; a defeat or an abandoned run loses them. Your equipped gear and everything already stored at home are never at risk.
Do I need an account to play?
No. The game works offline and your saves stay on your PC. An account will be used for future online features.





